animator, storyboard artist, and character designer
#1
Rang
467
Upvotes
290
Feedback
100%
Hilfreich
“So a simple way to do shadows is to pick a light direction and add shadows to the areas that are away from the light. Cell shading is the simplest way to do it. I hope the paint over is helpful :)”
“I hope the sketch helps you see how to make your character look like they are sitting. It's all in the perspective in the legs. Using tubes in perspective will help you figure out how the legs should ”
“It would be more dynamic if you added more twist to the pose. Right now she is kind of swinging a sword, by adding the twist in the back, she is really swinging the sword. I hope this helps :)”
“The proportions actually look okay. By building the figure with 3D forms, It will make it easier to add clothes and make them look right. I hope the sketch helps :)”
“One of the things I see is that the figure is stiff. This could be helped by using 3D shapes and forms to build the figure first. Then you can wrap the clothes around the 3D forms and make things look”
“I think the legs are a little wonky, especially the left one. Also, the mouth could use some help. Other then that, this is a cool design.”
“The first thing you need to do is set up a one point perspective grid. Then add the background ( I put in buildings ) Then place your characters. I put the horizon line low to make things more dramati”
“The best way to build the figure in a way that will look natural and have proper perspective is to create a mannequin. Start with the torso shape, then the pelvis. Then use tubes to describe the arms ”
“Before worrying about rendering, I would add some things to the drawing. For the blind eye, I would add a scar and not draw in the iris all the way. The sleaves, pants and jacket need some wrinkles to”
“First of all, your being too hard on yourself, the face doesn't have to be perfectly even. Making everything perfectly symmetrical looks boring and unnatural. The issue with your drawing has more to ”
“When you look behind you, your head usually drops, so to make it more believable, you should lower the head as you twist it. I did a sketch I hope explains it for you :)”
“One way to figure out how to draw flames is by looking to see how other artists do it or by looking at reference and interpret it. Also, try to avoid making the figure too symmetrical, it will make th”
“The biggest issue I see is that the proportions are off. One of the things that make things look flat is when we don't make clear overlapping shapes. I did a quick sketch to show you what I mean, I ho”
“I think the first thing you need to do is make sure your figures are accurate by building them out of 3D shapes. Once you do that you can make sure your proportions and perspective are correct and the”
“This is a cool drawing. There are some proportion issues like the head is too small, the neck is a little long, and the right arm is a bit too long. You will notice I set up some perspective to show ”
“What I do first is pick a light direction, that helps me determine where to put the shadows. I did a quick paint over to show you how I would approach it, I hope it helps :)”
“If you build your pose out of shapes first, it will help you with your proportions. I did a quick sketch to show how you can lean out your character, I hope it helps :)”
“You need to pull the whole eye socket out a little so that you can add that far cheek and it will look right. I hope the sketch helps :)”
“Use 3D shapes to build your figure on. This will make it easier for you to work out the proportions and anatomy. Then add your details on top of that structure. I hope my sketch helps :)”
“Always begin with a 3D mannequin. Build it from forms that will help you to add clothes and other details. I hope my sketch is helpful, try to study it and see how it can helps you :)”
“The biggest issue with the back is that it lacks volume. This happens if we don't think about the underlying egg shape of the rib cage. I did a quick sketch to show you how it works, I hope it helps :”
“My suggestion is to keep it simple. Get your drawing right, pick a light direction, use only 4 values. Separating the shadows from the lights should already give you a good foundation. Then adding a c”
“I think the issue is that the facial features are too big, making the face look cartoonish. If you bring them back to realistic proportions, it should help. I did a quick sketch to show you, I hope it”
“The first thing you have to do is pick a light direction. This will help you place your shadows and highlights. Then, think about the folds of the fabric as 3D shapes and light them as such. I did a ”