Hi, I think if your concerns are flat rendering then you’d benefit from learning more about light logic, planes, and edges. In the paint-over, all I did was establish a light source and refine the edges, nothing more for a dressing the flatness. I’m not sure if you wanted to go more anime nor realistic, but I made the rendering semi-realistic to kind of show what I mean by keeping the light clear. Depending on what art style you want the edges will be different but regardless you need to keep your light and dark families clear. (so here for semi realism I made it quite soft, but if you enjoy anime/stylization keep them firm!). Though If this is a reoccurring problem in your paintings I’d say mainly focus on form, here’s some practical things to study: - planes (asaro head, form studies of spheres and cubes) - light and dark families (value) - edges I made a few tweaks to anatomy as well but it’s not too important to tackle if you mainly want to improve rendering and keeping your art style the same. and great work on the colors! | Artwod Feedback