#4
Place
131
Votes positifs
44
Retours donnés
100%
Utile
“You have a solid base to work with but there are some adjustments that I do recommend doing. You should take note of your character's center of gravity because right now your character feels a bit un”
“You are mainly missing your shadows and cast shadows. I suggest taking care of your shapes and 3D forms so it is easier to render which and help with the polishness of the piece. You can also just ad”
“I think the flames add more interest into the whole piece and the sparks are pretty good but I recommend using more variety of sizes and also the the spacing could be more vary. For the armour, I ”
“I added more warm colours into the whole piece since this piece is supposed to be comfortable so I think that's appropriate. Your values are mainly missing the middle values, which makes the overall p”
“As long as you treat hair as ribbons and 3D shapes layer on top of each other, you can make rendering hair easier. After having your big shapes down, you can slowly add smaller layers and detail stran”
“2 ways you can approach this, one is put the arm more to the side, the other is use more foreshortening without changing the arm position. Both used the same fundamentals of anatomy, when you raise yo”
“Try imagining each folds like malleable cylinders wrapping around the body and then shade them as such. Any surface of the cylinder that is facing the light you, you use light values and any surface ”
“Metal is just a reflective material so it reflects the environment, but since you don't have one you can just use value range of greys. Treat the shoulder armour like a regular 3D object, shade accord”
“I assume you want something more 2D and simpler, so something like this? You should probably adjust the googles a bit because the perspective is a bit off and the placement looks like it's almost sitt”
“I didn't really change anything, just liquified it. Just try to imagine looking at a 3D shape from the under side, you will see the bottom part of it. Use contour lines to indicate and suggest the dir”
“You should probably use references for the hand, if you cant find one, take a pic of your own hand with the same pose and use that as reference. Other than that, you need better understand of 3D forms”
“I think adding a warmer tone in the light and a cooler tone in the shadow helps make the painting feel more colourful. I added more saturation in between the shadow and light, using a more salmon pink”
“I think your composition is fine, so I just use what you already have and push the contrast and lighting more. I increased the intensity of the lighting and darken the shadows. I think that itself hel”
“I dont know what level of rendering you are going for but as long as you take notes of your lighting and big 3D shapes then shading accordingly, it'll look more rendered. Any planes facing the light, ”
“Add cast shadows for the strands of hair, then add highlights. Ideally you'd want more clear in the layers and forms of the hair if you want the render to be "accurate".”
“For flash effects, the cast shadows, shadows and lighting are very important, your light values are too dark, your shadows are too soft and some too light, you need to have cast shadows, so I suggest ”
“Your forms are generally fine, just need to make some planes of the face more obvious, like the side of the face and cheekbone. Increasing the overall contrast around the face so that it pulls more fo”
“I increased the range and intensity of light because the spray can is catching the light at a further distance. Defining the muscles more clearly can help with the flatness. The light should also tou”
“The perspective is believable and everything is pretty dynamic. For the pose to read more clearly, I recommend having more negative space for the the silhouette to be more readable. I adjusted the win”
“I like the concept that is going on for this piece but background looks a bit empty and flat so I added more of the same towers to help with the depth. The environment is also a bit confusing since it”
“You have a pretty solid base. I just followed the light that you showed with the lines, the rest is just 3D forms, planes and shapes. Just be more aware of the placements of cast shadows and also th”
“Add a clearer light source, push your highlight and shadow. Use sharper edges for some light and shadow,if you wanna keep the soft effect, you can use a soft brush and colour dodge paint the light and”
“A very fun piece. I just added more graphic shapes for the light on the parts where I think the light will hit. If you are unsure about the planes of the face, the Asaro head should help, or any 3D mo”
“Just add the ground, the intense light will definitely light up the ground. Add brighter and sharper highlights to the character, darker and shaper shadows for some area, add a cast shadow base off ”